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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
I started learning Godot. It's funny but also weird (because I spent hours trying to fix an error due to the “signal” issue). I followed a guide about the “e to interact” feature, but there was no information about matching the functions we wrote with Node's functions. If I had discovered this earlier, it could have been a 1-2 hour project, but... Alright, here's what I learned:
- Collision
- “Signal”
- “e to interact”
- Using TileMapPlayer + physics
Now I'm working on a red enemy that will multiply its direction by -1 when it collides with a wall. I don't know how it happened, but while trying to add this, I somehow made the enemy invisible!