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You are a child who has been living in Solace for your whole life. Your parents disappeared when you were younger and you have no recollection of them. Now, after 20 years, you feel curious about your past and what lies beyond the complex cave system that you are trapped in.
However, as you find your way out, you will meet many formidable foes, determined to stop you in your tracks. You must find powerful weapons to continue your fight for freedom.
Do you think you have a shot?
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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
Began learning TKinter to create a version of Caveborn that runs in its own window instead of the terminal. Planning to use arrow/wasd keys to move and for other actions instead of only typing commands.
Inside the terminal I added methods that prints out lines that resemble a GUI but the user cannot interact with the text elements. All commands are sent by typing in an input line which supports the inputs of multiple words so users can select an action and how the action will be performed. For example to attack with a sword the user types attack sword instead of attack and then sword on separate lines. This allows for faster gameplay. The Game was kept more engaging by having each letter be printed sequentially with a delay in between to give the impression that each line was being typed. This kept the game engaging and reduced eye strain as it was clear what the player was meant to be reading each time the terminal was refreshed. One of the best features however was the inclusion of the different colours using ANSI escape codes. This made it clear where the important elements on the screen were and reduced eye strain from looking at a wall of white text. While the game mechanics are still quite simple the inclusion of these methods made the game more engaging and fun to play.