aimtrainer

aimtrainer Used AI

9 devlogs
17h 34m
•  Ship certified
Created by csd4ni3l

A very customizable aim trainer made in Ursina engine. (AI was used to create the settings menu, other stuff is by me.)

Features:
- You can edit/create any enemy with any speed, size, and image
- You can edit/create any gun with any damage, attack speed and image
- Training Game Mode: You can experiment with your aim here, no time limit or anything, and you can create infinite targets.
- Waves Game Mode: Kill enemies in time, while getting as many points as you can.
- 1 Minute Test Game Mode: See how many shots you can hit, how many enemies you can kill in just a minute.

Timeline

Fixed numerous bugs leading to crashes which i didnt notice because i had Discord installed which should be optional.

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Ship 2

1 payout of shell 103.0 shells

csd4ni3l

26 days ago

csd4ni3l Covers 3 devlogs

Fix game crashing when no weapons were set.

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Finish from-scratch UI controller support. Most stuff works except inputs, file managers, and sliders. Now the game can be played fully using a controller.
Sorry for my really bad aim, i basically never use controllers and dont even know how others do it. I might add aim assist or something.

Working on UI Controller Support and making a from-scratch UI Focus System.

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Ship 1

1 payout of shell 1197.0 shells

csd4ni3l

about 1 month ago

csd4ni3l Covers 5 devlogs

Add 100% accuracy test and add controller support for the game only(not ui)

Add game modes: default as training, waves and a 1 minute test, adjust for better scoring

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Finish enemy and weapon customization, removal, Disable debug stuff, remove bottom movement, add set speed/size

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Added option to customize enemy image path, and customize weapons.
Going to add weapon adding tomorrow.

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Fix credits and settings dropdowns, add high score, fps counter

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