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Unneh Engine

Unneh Engine Used AI

1 devlog
1h 29m
Created by Wojtek

Kinda crazy thing but yeah. A game engine, maybe world engine.
In short.
VR engine created in net 9 and using IPC aka NamedPipes to comunicate with unity to do something. So unity is only render and does not have any logic of game only to render and my engine is doing stuff.

I wanna turn this into Vr engine to be able to to create worlds with your friends in realtime with no need to care about synchronization.

For now is inplemented connecting and syncing basic world data, components, values, objects etc, sending texture data to unity, creating materials, meshes (obj only!) and adding MeshRender to Gameobjects.

Everything in engine is based on "SyncElement" the like core of synchronization elements :)

I need to do vr support. input. ui etc.
Dont be confused, that is not engine IN unity, engine is seperate thing as unity is only used as render, it does not know WHO is sending it data.
kinda crazy project, im working about a month now.
--- NOTE : Probally i wont finish this until the end of vacation, maybe even not until christmass! Well still i wanna share this :)

Yeah its seems this is not a lot BUT i promise you, i need to do graphics and you will see it fully, as now everything is more text than actuall graphics :(

Timeline

So in past 1 hour i was debuging why it was not rendering and was stuck on mesh load. Now is fixed.

the ball thingy is cursor, unity does not have logic about or any data (well kinda has but it on itself did not load it)
The cursor is being controlled from MY engine, to unity, with texture to mesh to position of object etc.