Ferox

Ferox Used AI

3 devlogs
8h 12m

A 2D game engine made in Rust

Timeline

Bro I tried for 3 hours to get this shit working on wasm32 target but rust is just ragebaiting me like cro leave me alone anyways I'm reverting to my last commit and will try again to get this thing working on wasm32 soon(tm)

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Completed migration from fermium into wgpu. Honestly, wasn't that much of a pain. I did have to basically rewrite my codebase (it was pretty small so I'm okay w it). I'm gonna start working on GPU pipeline setup next.

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Started work on this project! I've planned this to be an actual, proper, game engine. Not like Z3D (that was so bad). I got a window rendering but realized I should probably not be using simple SDL2 bindings with fermium if I want to make something decent so I'll be migrating to WGPU now.

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