Stickman Battle Arena is a fast-paced, two-player fighting game where you control agile stickman warriors in intense head-to-head battles. Each player uses unique controls to move, jump, attack with combo chains, block, dash, and unleash powerful special abilities. The game features advanced mechanics like parrying, weapon pickups, energy management, and dynamic health and energy bars. With responsive controls and strategic combat options, victory goes to the fighter who masters timing, combos, and tactical play. Challenge a friend and see who will dominate the arena!
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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
Today I implemented a complete character class system overhaul for Stickman Battle Arena, giving each fighter unique abilities, playstyles, and visual effects that make combat much more strategic and diverse.
🎯 New Character Classes & Unique Abilities
🗡️ Warrior Class
Berserker Rage: Temporarily doubles damage and increases speed with a fierce red aura
Ground Slam: Devastating area-of-effect attack that damages based on proximity
Stats: Tank build with high health (120), strong defense (1.1x), moderate speed
🥷 Assassin ClassShadow Clone: Creates 3 shadow duplicates that confuse enemies and attack
Poison Dart: Fast projectile that inflicts damage over time with green poison effects
Stats: Glass cannon with low health (80), high speed (8), excellent mobility
🧙 Mage Class
Arcane Orb: Slow but powerful homing projectile that tracks enemies
Mana Shield: Absorbs damage using energy instead of health with protective blue aura
Stats: Spellcaster with very high energy (140), excellent energy regen (0.8x)
🧘 Monk Class
Inner Peace: Restores health and energy while granting temporary invulnerability
Chi Blast: Piercing energy wave that damages multiple enemies in a line
Stats: Balanced healer with equal health/energy (100), moderate all-around stats
⚡ Enhanced Combat System
Special State EffectsBerserker Mode: Red particle aura, doubled damage, increased speed
Mana Shield: Blue hexagonal protection pattern, energy-based damage absorption
Poison: Green bubble effects, damage over time
Shadow Clones: Purple outlined duplicates with independent AI
Advanced Projectile System
Homing Projectiles: Arcane Orbs that intelligently track targets
Piercing Attacks: Chi Blasts that pass through multiple enemies
Status Effects: Poison darts that continue damaging over time
Unique Visuals: Each projectile type has distinct colors and effects
Dynamic Class Switching
Player 1: Hold Ctrl + 1-4 to change class mid-battle
Player 2: Hold Alt + 1-4 to change class mid-battle
Real-time stat adjustments and ability updates
Today marks the official start of Stickman Battle Arena, a local two-player fighting game featuring stickman warriors, advanced combat mechanics, and dynamic visuals. The goal is to deliver fast-paced, skill-based battles with responsive controls and strategic depth.