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ShatterStack

ShatterStack Used AI

9 devlogs
8h 47m
•  Ship certified
Created by csd4ni3l

A game where you have to place shapes in lines to get points! (AI was used for the shape creating mechanism and some ideas.)

Timeline

Ship 2

1 payout of shell 64.0 shells

csd4ni3l

about 1 month ago

csd4ni3l Covers 2 devlogs

Add power ups, make the grid bigger.

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Do not recreate tiles, just set colors and keep a different tile_grid variable to know which is empty and which is not, fix a pretty annoying bug which took a lot of time to figure out, make combos move-based, so you have 3 left before it is removed.

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Ship 1

1 payout of shell 107.0 shells

csd4ni3l

about 1 month ago

csd4ni3l Covers 7 devlogs

Add tile destroy animations

move some code around and remove bloat

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remove unused combo label, make the game over screen not hide the playing field, add shape collision highlight

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Add controller support

Add shape highlight and put combos in score label

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Fix display mode crash

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add combos, use Roboto instead of Proton Strike, update for better constants, add break sound effect

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