Lost in Transit

Lost in Transit

7 devlogs
79h 43m
Created by BurntRanch

Game engine written in C using SDL!
Meant as the foundation for a future game.

Timeline

Ship 1

1 payout of shell 712.0 shells

BurntRanch

about 2 months ago

BurntRanch Covers 7 devlogs and 60h 55m
Earned sticker

several under the hood fixes were added to make the game work even better!

aand.. now we have Windows support! aswell as automatic github releases.
There's also the camera sensitivity slider! very important!
This project is basically ready for shipping.

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Earned sticker

but there's no sense crying over every mistake,
you just keep on trying 'till you run out of cake! :D

Completely fix animations, they work and look so smooth now!
You can also move your camera now, which is sick! (i should've posted a devlog about that!!)

Right now, I want to add some form of prediction, because the input lag is getting frustrating.

Some people open their closets, and find stuff ranging from unused tech, broken cables, and dirty clothing. You know what I found? a whole skeleton!

Well, on the topic of skeletons, did you know that the human skeleton has 206 bones? That's a whole lot of bones! But you're not the only thing with skeletons, your digital friends share bones too!

I'm proud to announce that Lost In Transit now supports Skeletal Animations! (they might appear a little scuffed, because the example is not that great. I'll try again with a mannequin later)
Now you can wave! Or you can perform some rude gestures.. Anyways, this is my devlog! I'll ship this project as soon as I get the mannequin working on Windows (since most people here are on Windows). Goodnight, my fellow night owls.

You know your good friend. Well, he's here to tell you a campfire story.. over an, invisible lightbulb.

That's right, lighting now works! there are also countless under the hood changes that make stuff more stable and nice. This is a pretty great update overall really.

This took very long, especially with some memory stuff and whatnot. but now there's lighting support!

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Textures.. and movement!

this took a while.. there are also some under-the-hood changes to make the game more stable and the graphics better!

been a while ;-)

there's now a 3D little scene where you can see your fellow colleagues! (you can't move/rotate your character quite yet -- WIP!)
in this picture, the administrator/host is 25 meters to the front (negative X). Meanwhile the client is 25 meters to the back. The client can see the host (but not the opposite)!

there's also obviously a floor there, because why not!!

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I just got to adding this project, because I regretfully kept procrastinating it :/

I'll just say what I finished earlier, I just finished working on Tab navigation, meaning people can interact with the UI without the mouse! (shout-out disabled users and VIM users ;-D)