Gravity is a difficult but rewarding platforming game about a lost astronaut on a journey to find his spaceship and return to planet Earth. Sadly, his jetpack has lost all its fuel and the only way to guide him home is to manipulate the gravitational field around him with the one of a kind Grav-o-Ball (patent pending). Along the way, encounter friends, foes, and other deep spaces oddities -- but be sure to have fun!
Ernests
Check their project out: COOKIER
Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
Added soundtrack music to play in the background.
Fixed issues with scaling and screen size adjustments. Fiddled with resolution and adjusted cameras' zoom accordingly. Hopefully this should fix issues in the previous ship.
Created and mixed sound effects for buttons and coin collection and implemented throughout game for a more interactive experience.
Turned clickable areas into buttons for a better feel. Created a quit button as well and fixed bugs within the data file so save files are not written over each other.
Fixed bugs with star collection system -- stars can only be collected once and star ids are saved into a dictionary within the game's save file so data is tracked throughout playthroughs.
Created a locked feature for levels that requires completion of earlier levels and implemented art for it.
Fixed level selection screen so the text is crisp and implemented scroll bar for higher levels. Locked higher levels for beginner players until earlier ones are completed. Fixed save file with all this data so it tracks players' progress in between play throughs. Finished placing stars throughout levels. Created a home button that takes you back to the level selection screen.
Created and implemented level selection screen that holds best times for each level. Created a system where players can collect stars to gain points, which are displayed on the selection screen. Implemented a pause control where players can pause through the keyboard or with a mouse. Fixed the data saving aspect so stars, levels, and times are recorded into a save file throughout the game.