Gravity

Gravity

9 devlogs
8h 40m
•  Ship certified
Created by Ezra Aslan

Gravity is a difficult but rewarding platforming game about a lost astronaut on a journey to find his spaceship and return to planet Earth. Sadly, his jetpack has lost all its fuel and the only way to guide him home is to manipulate the gravitational field around him with the one of a kind Grav-o-Ball (patent pending). Along the way, encounter friends, foes, and other deep spaces oddities -- but be sure to have fun!

Timeline

Ship 3

0 payouts of shell 0 shells

Ezra Aslan

4 days ago

Ezra Aslan Covers 2 devlogs and 1h 17m

Added soundtrack music to play in the background.

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Ezra Aslan Ezra Aslan 5 days ago
Sorry about the three identical comments. I added a Linux build to the itch page. It should work, but I can’t test it cause I’m using Windows. Let me know if I need to re-export.
Ezra Aslan Ezra Aslan 5 days ago
Sorry about the three identical comments. I added a Linux build to the itch page. It should work, but I can’t test it cause I’m using Windows. Let me know if I need to re-export.
Ezra Aslan Ezra Aslan 5 days ago
Sorry about the three identical comments. I added a Linux build to the itch page. It should work, but I can’t test it cause I’m using Windows. Let me know if I need to re-export.
Ezra Aslan Ezra Aslan 5 days ago
Thanks for the suggestion — I will get on it although I have to look into the how to export it correctly from Godot!
Ezra Aslan Ezra Aslan 5 days ago
Thanks for the suggestion — I will get on it although I have to look into the how to export it correctly from Godot!
Ezra Aslan Ezra Aslan 5 days ago
Thanks for the suggestion — I will get on it although I have to look into the how to export it correctly from Godot!
vindognz vindognz 6 days ago
please add a linux build on itch!!

Fixed issues with scaling and screen size adjustments. Fiddled with resolution and adjusted cameras' zoom accordingly. Hopefully this should fix issues in the previous ship.

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Ship 2

1 payout of shell 130.0 shells

Ezra Aslan

22 days ago

Ezra Aslan Covers 6 devlogs and 6h 10m

Created and mixed sound effects for buttons and coin collection and implemented throughout game for a more interactive experience.

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Turned clickable areas into buttons for a better feel. Created a quit button as well and fixed bugs within the data file so save files are not written over each other.

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Fixed bugs with star collection system -- stars can only be collected once and star ids are saved into a dictionary within the game's save file so data is tracked throughout playthroughs.

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Created a locked feature for levels that requires completion of earlier levels and implemented art for it.

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Fixed level selection screen so the text is crisp and implemented scroll bar for higher levels. Locked higher levels for beginner players until earlier ones are completed. Fixed save file with all this data so it tracks players' progress in between play throughs. Finished placing stars throughout levels. Created a home button that takes you back to the level selection screen.

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Created and implemented level selection screen that holds best times for each level. Created a system where players can collect stars to gain points, which are displayed on the selection screen. Implemented a pause control where players can pause through the keyboard or with a mouse. Fixed the data saving aspect so stars, levels, and times are recorded into a save file throughout the game.

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Ship 1

1 payout of shell 26.0 shells

Ezra Aslan

29 days ago

Ezra Aslan Covers 1 devlog and 1h 12m
  1. 16 unique levels created increasing in difficulty
  2. all art for creatures and settings complete
  3. bouncy, movable, harmful, and pushable asteroids are complete and implemented
  4. original physics engine able to support the gravity ball complete
  5. laser-shooting aliens complete
  6. collectable stars complete
  7. counter to track the number of asteroid crashes complete
  8. timer complete for each level that saves to home screen
  9. level selection and home screen almost complete
  10. black hole system complete and integrated with custom physics engine
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