An RPG all about surviving on a raft with limited supplies! Made in Godot for the SOM game jam. This is my first big Godot project, and I'm pretty happy with how it turned out so far! Still in development, so there will be even more new features and bug fixes. Contact me at PyroProtato on slack if you find any bugs you want to report, thanks so much! AI WAS ONLY USED FOR GENERATING TEMPORARY ASSETS WHICH WILL SOON BE REPLACED
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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
Added a day-night system with shaders! This will be used for time-specific events such as enemies and rain and whatnot. Next up is adding bars for health and hunger.
Made a lot of bug fixes with the help of Icepenguin000's playtesting. Ready to ship to the SoM Game Jam!
Added player sprite animations (thank you icepenguin000 for making the spritesheet for me) and also added a campfire in order to smelt items.
Made a chest system as well as finished the system that controls placing and destroying of blocks and raft tiles!
Added an inventory/hotbar system with notifications included. Also a pretty scuffed fishing system. Next up is a chest system, some polishing, and maybe a few other core features
Made a fully fleshed out and extremely expandable crafting system based on recipes (because the minecraft crafting system is too hard for me lol). This is one of the major mechanics of the game and I'm super happy that I was able to finish it today!
Spent a long time managing the behavior of objects and blocks that go on the raft. Now there is a system to pick up driftwood in an easy way as well as to interact with the crafting table block.
Created a simple tilemap system as well as randomly floating driftwood that you can pick up. Also fiddled around with hitboxes and placing new raft tiles