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They call me blocky!

They call me blocky!

18 devlogs
53h 31m
•  Ship certified
Created by Bailey Miles

FULL VERSION RELEASED IN THIS SHIP (SHIP 2)

They call me blocky. Since I can remember I have been blocky, I don't quite know why I'm here, all I know is that I must follow their instructions otherwise the lights go out and it becomes cold and silent. The tests are easy and it's just rinse and repeat. Nothing too bad!

Timeline

Ship 2

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Bailey Miles

7 days ago

Bailey Miles Covers 8 devlogs and 18h 21m

Fixed up some final things ready for the second ship, everything works as expected and hopefully you all can have fun playing it!

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Updated the readme to help the reviewers and anyone else beat the game!

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A minor oversight on my half, level 2 was deemed unbeatable as I didn't actually specify that you had to press 'E' to flip the levers. I've added some text to the level that should suffice. And hopefully there isn't any issues with other levels... Gulp.

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From the previous devlog the broken issue has taken me an hour to fix... I'm not even sure it is fully fixed because its so hard to replicate but by all means it should be now. Just in case it isn't there is a timer that waits 1.5s and checks if any voicelines are playing, if not then it skips the voicelines and plays the animation which fixes the bug.

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Bailey Miles Bailey Miles 11 days ago
More testing concludes that yea the bug is fixed however considering it is very hard to replicate, it still may exist but almost certain it is fixed!

More bugfixes and more greatness! I had my friend playtest the game and he found many bugs that I didn't even think possible, but they have all been fixed. A quick rundown of the bugs that have been fixed: Getting a ball on your head and clicking unstuck would fling the ball out the game, softlocking. You can flig the cube and softlock because you cant move it past the wall, level 3 crashes when finding the secret (only happen in release builds) and a couple others. There is one bug I cannot replicate at all where sometimes level 1 just fails when you enter the door, like it literally stops working and breaks everything and you have to restart the game and I have no idea why but I'll try fix it!

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Did some bug fixes and playtesting, ensuring everything works! There was a few bugs that have been squashed and hopefully everything works. God I hope it all works. You can now click the demo button and play the game!

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There it is folks! The final level complete! The game can be started and finished and you will learn all the lore. The next and final devlog (most likely final) will just be some bug fixes and other changes that occur during my playtests of the game. Gotta make sure its up to standard! Before the bug testing I just need to complete one more little scene.

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Holy moly, A lot of work done for this devlog and still a lot more to do! For this I fixed numerous issues regarding the menus and softlocks, I have finished off the voicelines for the voice logs, level 3 and level 4 with work started on level 5, level 4 and 5 are fully complete and the final level, 6, will be worked on after I finish the voicelines for level 5. Saving now works and I've added an option to adjust the voiceline volume, I think thats all for this log, much much more to be done though!

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Ship 1

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Bailey Miles

16 days ago

Bailey Miles Covers 10 devlogs and 35h 9m

A rather short devlog for you, this devlog is just to setup the game for its demo release, ensuring all the menu elements work and setting the correct music to be played when launching and fixing some of the locations that the game takes you to (It would take you to the wrong scene on some buttons, oopsie). You can now play the demo of the game and vote for it here. The next ship should hopefully be a full release of the game!

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Woah! Another devlog! This update follows on with the main levels of the game, creating level 4 and finishing it. Level 4 was quite a big level and required a lot of trial and error whilst I learnt and researched godot's physics engine, but you can expect some awesome gameplay on level 5... And a a weird keyboard on the wall? That's probably nothing haha.

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Uhh, I am having issues with the time tracking still, I was told to post this devlog and the time should automatically be put on... Anyways, this update just adds a few minor things such as bug fixes and working on level 4 + the new elements.

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Heyy this devlog is literally just the previous devlog. For some reason hakatime starting tracking my project with a different name so all the time I thought I had lost has gone here. Everything I said in the previous log is just this log as well haha.

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This one is a rather sad devlog. I have contributed 4 hours of coding for this session but hackclub onlu recording 1hr and 10 minutes of it. But let's not keep me from creating greatness! This update completes level 3 and the sub level 3, its main feature is timed pressure plates that revert after some time and the ability the invert the rooms gravity to reach those pesky buttons high up. I've started experimenting with animations a bit more. I have also added 2 more voice logs that better explain the story and how to gain more aspects of the story! 'Till next time!

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Another (2) days another devlog. Much has been added this update, I have finished the second hidden level and it can be played with a cool effect happening. I've made the secretes easier to find (left clues throughout the level that its related to or sometimes a level higher). And I have decided to add collectables which enhance the story telling a bit more by expanding on the missing parts. Level 2 had some minor bugs that got fixed. Also I have a very nice friend that is reworking the voice lines for a better user experience.

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Welcome back another devlog!!! This update to the game finishes the test 2 room and finishes the hidden level, I have had my friend playtest the game to ensure that it works and fixed a few bugs here and there, I added some slight animation changes and I will start working on level/test 2 now. Right now I have a plan of 7-10 tests that you must complete in order to finish the game.

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Welcome to the next devlog! As mentioned in the previous devlog, this update focuses on making the game look better. In this update I added a grid texture to the wall and added some rocks into the floor, to make the character more dynamic I wrote a shader that makes the character have a ghost-like effect. Also to compensate for all this time spent I have made a button that works based on you standing on it, added it to level 1 and improved ALL the voicelines. That's all for this update. 'Till next time!

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This update (and probably next) focuses on making the world look a bit better to look at, adding lighting to the world and adding a simple animation to the block character so that when it's idle it will start to blink, adding life to the character. The next update will again focus on spicing up the world creating more subtle effects on the background and flooring of the game.

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Welcome to the first devlog! Starting off simply, the games basics were created, such as the player itself, the movement and a simple intro and level 1 scene. The game features voicelines so I had to do some placeholder voicelines whilst I worked on it (The voicelines rn are terrible due to my mic). Despite the game looking quite bad at the moment I think its going to become quite good!

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