A real-time reflex game built on Arduino!
Challenge yourself or a friend to see who reacts faster. Includes AI mode with difficulty levels, stats tracking, buzzer feedback, and LCD output.
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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
Today I kicked off my first major project for Hack Club’s Summer of Making — SpeedStrike, an Arduino-powered reaction time tester!
I spent the session designing the core features:
🧠 AI Mode with difficulty levels
👥 Two-player competitive mode
🔊 Buzzer feedback
📊 Average of last 5 reaction times
I wrote ~220 lines of optimized Arduino code, set up a clean repo structure on GitHub, and added a beautiful landscape banner to represent the project. Also configured arduino-cli in Codespaces, fixed library errors, and committed the firmware!
🚀 Big goal: Make the gameplay feel fast, fair, and fun — with visual feedback on an LCD and multiple input buttons on a breadboard.
Next step: Add game state animations and web documentation. Onward!