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Not sure how far I'll take this. I plan on making a simple fluid dynamics simulation with just a velocity field (how the particles should move) and density field (distribution of mass). If I can make something that works I might try to optimse and maybe re-write in C++ for further optimisations.
I have a decent bit of experience in physics simulations, making things like particle collision simulations with nearly 1000 particles (heavy use of optimisation tech), so now I want to move onto fluid dynamics.
The math is going to very complicated, so I'm not sure how far I'll get. I'll be using any resource I can get my hands on. I am definitely using AI to explain the more complicated parts of the Euler equations for fluid dynamics and other youtube videos.
Mr_Enderkid
Check their project out: Cave Cruncher
Azyrite
Check their projects out: Trip Terminal, Shogunate's Caverns, Little Man Plus, azyrite's rail blog
Harrison
Check their project out: Caveborn
Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!