Mundane Mann
Check their projects out: Hu Tao Poster, Strinova Music Bot, Bomb Defusal, Untitled Strategy Game, Spellfire
Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
so halfway through this devlog, i worked on another project for 2 weeks, so i don't really remember what i was working on for half of this. but uhh i did a ton of internal stuff dealing with FFI between WASM and JS, and im still working on developing a ton of the other features mentioned before, and its overall just a matter of locking in and getting them working. anyways, heres some concept art i made of the crafting ui, which i will be implementing very soon
i've been trying to make and integrates animations for the hands and the staff of the player, except
design
graphics is passion,
my
so it's turning a bit into the attached image. anyways, i've been fiddling with some technical details in the codebase, but it kind of backfired (turns out enum delegation in rust is very limited, so i have to stick with copying + pasting the same damn lines of code for every single type of entity there is) keybinds are now a thing though, animations are in progress (i had to change libraries twice because of how limited their features were, but hopefully the one i'm using right now, the apparent successor of those 2, is going to work out). alright imma finish up the animations now, cya :]
i fixed some more stuff, changed some systems around, and i'm in the middle of a rework of the netcode interfacing while preparing to do some shenanigans with biome easing and client side prediction. the vision for this project has transformed into some ungodly event horizon, and there is no light at the end of this absolute monolith, but hopefully with some discipline and equal parts ego death, the basic game and network logic should be complete by the next devlog. i'm also in the middle of adding ✨particle effects ✨, which should honestly just make me instantly win in life :> anyways, here's some very cool concept art:
i did some stuff i guess, it still needs some work to do to replicate what i used to have with js, but it was 10x more maintainable and enjoyable to make with rust. the load times are a bit atrocious, but thats something that can definitely be improved on. kthxbye
ok uh im in the middle of rewriting everything in rust because javascript is die, but i dont really have anything to show right now. i swear the next devlog will be peak tho (it wont be)
ok i forgot to make a ton of these, but i made some stuff i guess :3
its kind of ugly right now, but the priority is to make the game first and then to focus on looks. i had to coordinate a lot with the backend as well, and the codebase is starting to fall apart fast, which isnt really that rad
I set up the file structure and integrated it with the backend for Discord Activities. it kind of sucked though, since half the time was just debugging why it wasn’t working with discord, which didn’t get tracked ;-;
It works now, so it’s all fine, and it’s now time for me to figure out how to multiplayer.