Chronotime

Chronotime

8 devlogs
11h 24m
Created by obob

A 2D platformer where you go through time to collect artifacts

Timeline

obob
obob
2h 51m 2 months ago

I added a dialogue system using the dialogic plugin and a new movement system which has double jumps, slams and more!

I added a health bar and an artifact bar that uses art I made in Aseprite. I also added helpful debugging messages and a base scene that contains all of the required components such as the health bar and killzone so I don't have to add them manually every time I create a new level

I made a gem that will be used to show the amount of artifacts collected like a health bar in game

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I created a big todo markdown file to keep track of what I need to do. It includes stuff like health, music and level design

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I created an option in the next_scene node to decide whether to check the amount of artifacts collected or not (it is only checked in the second level of a time period). I also made a second level to test it

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obob
obob
1h 20m 2 months ago

I added a scene that decides whether to move you to the next time period depending on the number of artifacts you have collected. Each time period will have 4 artifacts, and you only need 3 to progress

obob
obob
1h 31m 3 months ago

I added a collectible system that can be used for artifacts in each time period.

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obob
obob
1h 51m 3 months ago

I created a basic movement script with coyote time and double jumps. It also features easily changeable variables (such as speed and jump strength) to customise the feel of movement later