A 2D platformer where you go through time to collect artifacts
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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
I added a dialogue system using the dialogic plugin and a new movement system which has double jumps, slams and more!
I added a health bar and an artifact bar that uses art I made in Aseprite. I also added helpful debugging messages and a base scene that contains all of the required components such as the health bar and killzone so I don't have to add them manually every time I create a new level
I made a gem that will be used to show the amount of artifacts collected like a health bar in game
I created a big todo markdown file to keep track of what I need to do. It includes stuff like health, music and level design
I created an option in the next_scene node to decide whether to check the amount of artifacts collected or not (it is only checked in the second level of a time period). I also made a second level to test it
I added a scene that decides whether to move you to the next time period depending on the number of artifacts you have collected. Each time period will have 4 artifacts, and you only need 3 to progress
I created a basic movement script with coyote time and double jumps. It also features easily changeable variables (such as speed and jump strength) to customise the feel of movement later