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BnaJns
Check their projects out: SoM Commits Extension, visittallinn-waffles, ralseibot, roblox-outfit-finder
Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
this session, I added a shield powerup. This was relatively easy, and I also added a new sprite with a shield look that updates when the shield is active. I got the code to work by adding to the if statements, that health is only lost if the sheaf condition is false. Next up, add visual timers for the powerups.
I spent this session making a health boost. I started by making a sprite and drawing it onto the screen at a random spot. I then used the collision detection logic from before to increase the health when the player collects the heart. I then spend the most time making it so the heart would appear randomly at random time intervals. I used the pygame.time.get_ticks() function, but that led to some bugs. I managed to fix it by adding a second condition so the if command only runs once (and is more accurate). I finally got it to work, with the heart randomly appearing at random times, and giving +1 health when collected. Next up, adding a shield powerup (or something else?).
I added a powerup this session. I added an ability to rapid fire for five second on the press of a key. The main problem i faced was the time limit, since I already used a time function for another ability. This time, I had to make another variable for the time to make this work. I also had to redefine the bullet to make sure it appeared on the screen and acted correctly. I also spent some time playing around to see what else I can do to add spice to the game. (For example, I played around with changing the screen size as a power up). Next up, more powers, or adding limits to using powers. (or other pickup able things).
This session, I added a health bar. I used the draw function to make a rectangle, and changed the width of the rectangle based on the health value. I also positioned the health bar so it follows right above the player. Then I added an end screen if you lose all your health. I made so it shows Game Over and then your final score. I also made it so the health bar only shows once you take damage. Next up, making the game harder and more adaptive (and possible adding more abilities).
In this session, I added text to the screen to show the score. I started by using a new file to test how to add text, and then incorporated the code into my game file. I changed the size, color, and layering so the score is shown as part of the background. I also made it so the score increases every time you hit an enemy. Next up, adding a health bar.
This session, I added collision detection to my game. I started by trying to use masks, but that was too complicated and did not work. Instead, I decided to use make a rect for each object and detect that. The main problem I faced was detecting all items in a list, no just the latest one. I fixed this by adding the detection in the action in creating each object (using a nested loop). After detecting collision for the projectile and enemy, I coded it for both that projectile and enemy to disappear. I used the same logic to detect player/enemy collision and remove the enemy if that happens. (with some troubleshooting so it detects at all times). In the end, I got the collision detection to work and applied actions if collision is detected. Next up, adding code to change score/health and display them on the screen.
I worked on adding enemies to my game. I then made it so the enemy will always follow the player around. I also made it so the enemies randomly spawn inside the screen. Then, using the lists I learned about last time, I made a list to spawn a certain number of enemies at a time, all of them following the player. Next up, add collision detection for taking and dealing damage.
This session, I worked on adding a projectile. I started by drawing a simple circle, and coded it to appear on the position of the player when I press a key. Then I used trig to code the projectile to move toward the mouse. Since I am new at python, I worked step by step, first making a circle, then changing the location, then moving it, then aiming it. I also drew it multiple times to add a blur effect. I wanted to make multiple projectiles, so doing some research, I learned about lists. I learned how to use a list and made one to launch multiple projectiles. I updates the code and tweaked a few things and finally got multiple projectiles that launch at the mouse.
I replaced the circle with a custom made sprite. Then I had to figure out how to rotate the sprite to face my mouse. After doing this, I wanted to add powerups. I wrote a script that increases the speed of the player after pressing q. I wanted it to only last a few seconds, and after some research how to do that, I was able to accomplish a powerup activated for a limited time. Next up, add a projectile to launch.
I started making my first python game. This is the first time I am making a game in python, so it is taking some time to learn the mechanics. I manages to make a screen and player, and move the player using the wasd keys. I also set a boundary so the player does not leave the screen. Next up, make a sprite and rotate it.