Desert Dunes

Desert Dunes

2 devlogs
7h 30m
•  Ship certified
Created by Sophia Pu

Desert Dunes is a 2D platformer by Sophia created using Godot!

Inside Story (You are Stuart, the player):
[You are Stuart, the player] Stranded in a sun-scorched desert after a crash, Stuart finds himself alone among ancient ruins half-swallowed by sand. The wind whispers through broken stone, carrying echoes of a forgotten world. With each leap across crumbling platforms, he pieces together fragments of a lost civilization; skeletons, signs, and ghostly coins. Something watches. Something waits. He presses on. Not just to survive, but to uncover why he was brought here.

Aim of the game: collect as many coins as you can and travel to the finish! (Total is 28 coins)
Controls: Space/Up arrow/W to jump; Left and right buttons or A/D to move; Double Jump is allowed!
Have fun! (Visit the README for more information).

Timeline

Ship 1

1 payout of shell 124.0 shells

Sophia Pu

about 1 month ago

Sophia Pu Covers 2 devlogs and 7h 30m

I completed 7 updates to my game to improve player interactivity!
1. Added audio: soundeffects for jumping and collecting coins; and background music.
2. Added more comments which steer the player in the right direction.
3. Fixed some tileset errors as sometimes the player would encounter invisible walls.
4. Edited blocks in the tilemap to ensure the player can easily see comments and easily jump between platforms.
5. Changed the fall zone to ensure the player restarts the level whenever they fall into the abyss, regardless of where they are.
6. Improved the player's jumping abilities to decrease the difficulty of the platformer.
7. Reprogrammed the player's movement script to make the movements smoother by adding friction and acceleration.

Update attachment

Following jumpstart's tutorial, I made Desert Dunes, a platformer in which the user collects coins and traverses through the game. In order, I created the tilemap & amp; player, added a 2D camera and player script to control double jump and gravity, made sure the player restarts the level when it falls through into the abyss, created coins for the player to collect, added animations to the coins and finally added a script to the Heads-up-display to ensure the coin count increases when the player collects the coins.

Update attachment