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SQUID GAME HIDE AND SEEK (KNIFE GAME) inspired multiplayer game made with plain js and html canvas which you can enjoy on your browsers
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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
final changes have been added, multiple squid game inspired character selections available, knife throwing animation with angle shifting of pointing side(used deepseek for player selection ui in funky style, then fixed flex grid related bugs)
boundary condition added for player moving around map. Walking sound added
collision detection done and dusted. now the player can't pass through any obstacle
game dynamics added: ball speed, angle, size + character respawn and starting point
ball throwing animation added(just simple tweak, not that much math applied). need to fix asap tho
test player image added + its dynamics to run and speed + direction management. still figuring out how to show data events generated from one player to others. generally using sockets.emit .... server side config is done , client side is pending
canvas drawn up + tile image added to it. fixed the bugs too that was hectic part ngl. tmx and tsx file extension were causing random errors, at the end stackoverflow + copilot came to rescue
random map is being used for now for setting up the project. recent work: map layout logic added to convert 1 d tile array to 2d array, and emitting map details on socket connection