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An 8-bit fantasy PC with 64KB of RAM. Has a pretty simple architecture, a custom assembly-like language and a demo with docs so that anyone can try it out!
Rowan
Whoops! Looks like they don't have a project yet. Maybe ask them to start one?
Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
Added sections with addresses which allow you to move a section of the code to a specific address! Useful for loading programs from disk (see examples/savedisk.l64 and examples/execdisk.l64)
I fixed the hello.l64 example (that unfortunately got my ship rejected) and also added better errors - now you can see the specific line and column of the error!
I fixed the keyboard! Now SHIFT works properly, and you can input uppercase and lowercase letters. I even wrote a really simple text editor!
[main]
add $0 1
keygo $0 handle
goto main
[handle]
call print
[loop]
keygo $0 loop
goto main
[print]
neqgo $0 0x08 print_skip
print sys $0
print sys ' '
[print_skip]
print sys $0
ret
The only thing left to do now is to write dome docs and I think I'm done!
I added disk support in the emulator, as well as support for loading ROMs from files!
Things to do:
- Better docs
- Fix keyboard
- ???
I finished working on the language! And also added opcodes that allow you to manipulate two pointers - one for RAM, one for the disk - that you can read and write data with.
Things to do:
- Simpler ROM loading
- Disk support in emulator
- Fix keyboard
- ???
Added more instructions to lang64K! Now you can recreate the ASCII table program :D
Things to do:
- Simpler ROM loading
- More convenient opcodes for memory/disk manipulation
- Finish writing the language compiler
- Disk support in emulator
- Fix keyboard
- ???
Started writing a simple assembly-like language for easier development! On the screenshot, you can see the code and the result of a simple Hello World program.
Things to do:
- Simpler ROM loading
- More convenient opcodes for memory/disk manipulation
- Finish writing the language compiler
- ???
Implemented most of the opcodes and wrote a simple program to print all printable ASCII characters in order. Takes up only 19 bytes!
uint8_t rom[] = {
0x06, 0x00, 0x20,
0x1a, 0x00, 0x7f, 0x00, 0x10,
0x24, 0x00,
0x06, 0x10, 0x01,
0x00, 0x00, 0x03,
0x00, 0x00, 0x10
};
thought out most of the opcodes, though they may get changed later
attached is a portion of them