froggy - an endless frog frenzy

froggy - an endless frog frenzy Used AI

10 devlogs
23h 3m
•  Ship certified
Created by divpreet

a frog eating mosquito frenzy, made purely in pygame

Timeline

Ship 1

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divpreet

24 days ago

divpreet Covers 10 devlogs and 23h 3m

packaged game for macos, couldnt do the same for windows and linux, but got pygbag working and packaged the game for web, although sfx dont work in the web version! updated readme too. and cleaned repo

ready to ship!

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(it still says 2h left, reposting the devlog) -
Added instructions and sfx, game is ready to package

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Added a progress bar and effects on the yellow mosquito, also added sfx and instructions, made a bg a random pastel color, tried bg images, but they sucked, so used a random color, also updated HUD, game is ready to package!

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Today, i changed the lightning to a simple bar on the top, and i removed shadows too, couldnt get a good look out of them.
i also added effects for when the blue mosquito was eaten, using sinwaves (i used AI to understand what sinwave really is lol) also i added a screen shake in the end + made slowdown and speedup cancel each other out! improved HUD too!

Next - add effects for the other type, and also add progress bars

Added mosquitoes sprites, animations, and lighting for the other mosquitoes also tried making my own function for spritesheets, but ended up slicing the sprites, and then using them seperately

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got mosquitoes eating functionality down, the rects were already setup, collision wasnt a problem, also added different mosquitoes,
blue - half speed and half tongue speed
yellow - 1.5x speed and tongue speed
also, there wasnt a way of avoiding a mosquitoes effect, so i added bullets, at the start the player has 8 bullets, also got waves to work! each wave has 5 - 15 mosquitoes spawning and finally the game is endless, and added text too.

tbh, got ALOT work done today!

next -
add sprites, glow, art for bullets, clean up code and put frog and tongue in their own classes

10 Hour Mark!

Today's Work - i had a issue where the frog and tongue were tearing while movement, tried to change ALOT of things, but ended up changing the movement to time based, also i setup a mosquito class (since the code was getting messy), also setup multiple mosquitoes spawning and staying in borders.

What's next:
add collisions and mosquitoes eating.

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got tongue + animation working + also setup sprites and animation + setup imaging scaling and aligned rects of pre scaled image and after scaled image.

next - add mosquitoes

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messed a lot with godot to get a wave manager working, since i wanted the game to be endless, after TONS of debugging, i jumpshifted to using pygame, since i do have experience with it! in pygame, got the frog setup + tongue mechanisms

TODO - add sprites and animations.

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first devlog! added frog movements + tongue mechanisms, also removed mock assets and made my own assets using aseprite, also programmed using gdscript for the first time.

what's next:
mosquitos, glows, waves, background + so much more lol

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