A pvp online game where you create dynamic robots from a variety of components.
The focus of this game is on managing economy, information, and risk in real time.
This game is built using Godot engine.
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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
I added a bomb weapon, rifle weapon, bullets. I also made movement of weapons independent from robot movement.
I added P2P hosting on the local network.
I also added the robots to teams however their pathfinding is a bit off.
I setup the main towers with some placeholder art and setup 2 simple pathfinding nodes for a bot.
Today I added some of the more complex components for the robots such as NavReceiver, ActionEmitter, and ActionReceiver (I'll give them more descriptive names in game).
The three I referenced can override the navigation component, for ease of use I a NavHandler component as an inbetween to handle the absense of a component. I also moved a lot of the NavComponent Logic into the NavHandler.
I additionally added support for Hitboxes and Hurtboxes, their interaction with the HealthComponent, and added an interaction with the DeathComponent to handle zeroed health. Because I plan on allow multiple HealthComponents I also added a HealthHandler that acts as the go-between. Both handler components are obligated to be in the robot.
I also more throughly organized the filesystem and tried to make sure everything followed some standards.
The screenshot is the ViewCone for the camera using procedural raycasts. I just think it looks cool.
The UI was bugging me and I started changing it, but didnt finish today.
Also although this is the first devlog I had been working on this game for 2 days beforehand.