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Dust lab

Dust lab Used AI

10 devlogs
67h 33m
β€’  Ship certified
Created by Winss

Renders images, Videos and 3d models thru particles in Minecraft thru a mcfunctions!

Core plugin out πŸ‘€

Timeline

Ship 2

This ship is currently being voted on by the community. Check back later!

Winss

about 10 hours ago

Winss β€’ Covers 7 devlogs and 37h 41m
Earned sticker

i optimized the plugin. ngl i can write a paragraph explaining what i did or you can trust me and see the image showing the results.

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Earned sticker
Winss
Winss
3h 54m β€’ 2 days ago

So i got minor issues fixed.
idk how i missed this but large models being loaded on startup will lag the server.
so added some lazy loading and persistence checks and fixed the async tasks not being shut down correctly error (dumb mistake on my part wow a lot of those recently lol)

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Winss
Winss
10h 54m β€’ 4 days ago

Finally! After a 100+ Versions of testing (really bad way to keep track of tests done & versions compiled but hey it gets the job done) The plugin is SO CLOSE to release.

see the devlog below this one for the cool stuff if you don't want to see me yap about optimizations

Ok so ill keep this one short. I worked on a bunch of optimization methods to get a 28mb gif that became 2.8gb as a particle model, To now become 300mb-1gb

which is still bad. but hey that's better than a 1000x yk?
I also worked on a bunch of new effects like wind and collision but I cant lie they will lag the crap out of the server and are just not worth it so I will just remove them since for the life of me I couldn't find a way to optimize it.

i also implemented MORE OPTIMIZATIONS!!!!
media creation is created on a new thread process to not crash the game when you are an insane individual (like me) trying to put the entirety of bad apple in dust particles

gson streaming instead of writing (i was an idiot for that one)
Threading (to not cause any lag to the main game thread)
similarity optimizations
keyframing optimizations
finally, gzip and arrays to get the file size smaller.

Now because of that media creations fully work!

Uploading a beta version of the plugin soon πŸ‘€

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Winss
Winss
10h 37m β€’ 10 days ago

The big bad (not the evil purple Bloon from BTD6) EPIC DEVLOG!!!
There's a lot of stuff that I have done in this time including animated media, fixing 3d models rendering and app performance for the bajillionth time. But I have released a few new features like more effects wow!!! And ANIMATED MEDIA PLAYBACK!!!!! IN MINECRAFT! YOU CAN PUT MEDIA. IN MINECRAFT. IN DUST PARTICLES? CAN YOU BELIEVE IT?? DUST PARTICLES?? (I have an obsession with dust particles if you couldn't tell)

I have spent a lot of time optimizing the media playback and fixing 3d models, I'm glad with the outcome (hours of work was put on it and i was hoping to make 3000 frames without lag which is a far reach but here's hoping I can optimize it more further down the line πŸ₯€).

If you are interested in seeing more of the process I'll later explain more in the discord server for my projects (winss.xyz)

Anyways here is this epic mega devlog video I made showcasing ~90% of the changes.

ThanksπŸ™

Winss
Winss
4h 44m β€’ 26 days ago

Adding item support & entity support!

Lets say you are working on a shadow wizard money gang spell, now you can make it and attach it to entities!

Winss
Winss
2h 17m β€’ about 1 month ago

I'm working on adding new effects!
So far i added rotation in each axis, + bounce, flow and swirl!
My todo list for the plugin is to add more effects, and add more animation support.

Hello! so I have added a few other things to Dustlab's plugin other than loading models, Creating them! Users can create particle models using /dustlab create
Currently the only available models is a player's avatar and player's body. with more to come soon!

and the 2nd feature is attaching particle models to players! even works with effects! its a bit wonky at detecting movement right now but it will be fixed soon!

Ship 1

1 payout of shell 503.0 shells

Winss

about 1 month ago

Winss β€’ Covers 3 devlogs and 20h 38m
Winss
Winss
17h 40m β€’ about 2 months ago

Hey guys! im working on a plugin for dustlab! which will make it more efficient than using datapacks and make it easier for server users to use and mess around with!

here is the 1000 yard stare but with a goofy ahh effect

I hope that dustlab will help map makers and server admins to make more interesting stuff.
We currently lack the tools that make innovating easier, and i hope that this lowers the barrier of entry.

Winss
Winss
1h 43m β€’ 3 months ago

Sorry for the infrequent devlogs. I have worked a bit on the foundation of dustlab before signing but progress is going smoothly, I'm a bit scatter brained atm , working on multiple projects at once.

So the first dev log here is just some bug fixes and the landing page.
this time i added some documentation with a tutorial on how to use, and how to add the generated mcfunction to minecraft.

I also added a logo for dust labs and fixed rendering for 3d models so now it should work 99.99% of the times, no cap fr fr! (i think 3d models have something against me I always find another issue πŸ˜­πŸ™) hopefully by the next devlog dust lab will be shipped!

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Winss
Winss
8h 55m β€’ 3 months ago

made a pretty cool landing page for the project!

added a particle counter in the landing page too!

fixed some issues, hopefully ready to ship in a few days!

Fixed how it handles uploaded 3d models
fixed sizing issues and made the rendering way faster!
fixed color fixer not working on some file formats

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