An Idle Game

An Idle Game

23 devlogs
80h 14m
•  Ship certified
Created by ToxicStarfall

An idle game focused on technological development. Knowledge is power, and with great power comes great responsibility...

Timeline

I started working on this again. I added new items and updated existing item information.
I also did a bunch code cleanup, removing some unnecessary code.

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Ship 2

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ToxicStarfall

16 days ago

ToxicStarfall Covers 10 devlogs and 44h 27m

Added little interaction highlight hints.

Saves are now fully functional though some stats are currently excluded from saving at the moment.

The save system is now able to save upgrades and similar things. Still working on smoothing a few bumps when it comes to loading it.
Added a script to handle game inputs. Using Ctrl+S will save the game.

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Fixed an issue where loaded save data wasn't being applied and displayed properly. I had to create a signal to wait for the user interface to load before applying save data.

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Improved my event system. Events can now trigger other things with different outcomes depending on options that are selected.

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Working on making a variety of interactive popup events.

I cleaned up the way data changes are processed.

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Added a bit of stuff. I used a @tool script in order to speed up the process of adding new content to my tech tree.

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Made a bunch of various improvements.
I'm gonna work on adding a bit of content.

Tooltips are now functioning properly, though I had to circumvent a sizing issue which could be a problem for any tooltips containing a lot of text.

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Ship 1

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ToxicStarfall

about 1 month ago

ToxicStarfall Covers 12 devlogs and 27h 44m

I uploaded a MVP to itch.io and fixed a bunch of errors related to loading data

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Working on adding embedded tooltips for text. Uh... ignore the size of the tooltip.

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I added a little event log which provides a history of any events that happened.

Made some progress with shaders. I can do simple transforms and coloring.

I was working on game function unlocks as you progress. Also I'm gonna start learning Godot shaders so I can make things look more appealing.

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UI is coming together nicely. I have my game mechanics planned out and I'm in the process of implementing them. I'm creating an event system which can alter the gameplay and its flavor

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Did some more experimenting with UI and I think its getting somewhere(hopefully). Still trying to get an idea of how certain boxes should be positioned relative to each other and their intended functions.

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Cleaned up a bit of UI, now it looks nice. I have an idea of what I want to do on the left side and how it should interact with the existing game mechanics. To do this though, I need to figure a system to connect game mechanic unlocks with the tech tree(and other things).

I added panning/dragging to my tech tree. I'll probably do zooming at a later date. I will be working on drawing proper art for the various UI so it doesn't look as weird.

Been working on a research tree system. I've already created the tree and now I'm currently working on panning and zooming functions.

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I've set up the save and data systems for my game. Now I need to put together the logic handling between the UI and data.

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Did a bunch of changes. I've got most of my main UI in place and will be working on getting functional.

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