At its heart, React-A-Flap is a celebration of community creativity. This fan-made homage invites developers to fork, theme, and extend a core React codebase built for clarity and elegance. Feature toggles let you swap in custom obstacle sets or implement new power-ups, while a plugin architecture accommodates third-party add-ons—think wind gusts or gravity modifiers. Live-reload and hot-module replacement keep iteration instantaneous. By turning a classic one-tap challenge into a living, evolving web project, React-A-Flap champions the very best of collaborative game development.
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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
was working on game loops and was trying all sorts of ways to use the requestRef and previousTimeRef constants, kinda interesting but frustrating to figure out which syntax works and doesn't work and being detailed with everything. Wasn't really in the hacking grind today. Till next time
Really didn't realize I could create a project here I thought it was only for submissions. But we won't worry about that, just notes for next time and for anyone else who isn't aware. So, I realized today that you had to use 'import type', as against 'import' in certain situations (returned values, constants, functions, classes etcetera that will be used during the runtime). Although there are still a lot of bugs and things that have to be fixed i've been using '21st.dev' to help with designing the components (soo many factors have to be considered to let it be viewed in the localhost dev session). Its coming together slowly but surely. I'll post another project I've also spent some time on so follow and you'll see it.
Soon I'll put in demo links hosted on Netlify so it can be tested, and you can send me some reviews. Anything will be fine as long as you spot it or you feel something could be better. Happy coding everyone