A clone of Pokemon Fire Red and Leaf Green, playable in Slack
John Meshtastic
Check their project out: I made my own web
MHanak
Check their projects out: MCManager, Security testing
Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
Made scenes have a static size independent of room size. Now a big ahh room/scene will return an image the same size as that of any other room, with out of bounds regions being filled with black as is the case in the original games. I'm going to be adding colliders next, probably.
PS: the the left and right sides of the image show the before and after, respectively.
Added proper movement, along with the actual game scene being rendered. Movement also updates the game scene (though slowly) and it doesn't do it VERY well, because I need a place to statically host my scene files, so I need to upload them to my server and can't directly use the files being generated on my local machine.
If anyone has any ideas on how I can fix that pls dm 🙏
Gave functionality to the movement buttons, so now I can move around, plus I've added functionality to the mass input to make longer chains of input possible with lower latency (say, you want to move 10 blocks forwards, you can write 10w instead of clicking up 10 times).
Added some more descriptive and nice looking responses, along with the basic buttons/inputs for the game command. Also created some assets that I'm going to be using when I actually get on with making the game part.
Added a modal for registering for the game, including fields for adding your gender (through a select menu), your name and your opponent's name. Also added an about command to see information about a user's progress (WIP?). I might remove it later, but it sure does come in handy in debugging.
Setting up a custom Slack event listener, and added support for slash commands. Added a stupid little /ping command just to test if it even works.