Packing Up

Packing Up

3 devlogs
3h 57m
•  Ship certified
Created by julia do

lug a package around the world

Timeline

Ship 1

1 payout of shell 20.0 shells

julia do

29 days ago

julia do Covers 3 devlogs and 3h 57m

I fixed the pickup box functionality and also created a maze in the TileMap for the player. The base game is pretty much done now, with a TileMap to navigate and a package for the player to lug around. I guess they could also choose to fling it?

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I got player movement working and I'm now trying to make it so that the player can pick up the box because it gets stuck in corners. It's also pushable by the player as a CharacterBody2D (when it was a RigidBody it got flung out of the map like every time).

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AVD AVD 16 days ago

This is so so cutesy oml

I got a tileset and sprite sheets from itch.io and I'm now designing the map and also importing the sprite sheets into Godot. The Git repo is hooked up to my project files now as well. I need to finish importing the sprites and after that, I need to figure out how to make it function as this is my first top-down game in Godot (or ever? hmm).

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