Platformer

Platformer

15 devlogs
13h 46m
•  Ship certified
Created by Tim Nolan

You just got a package delivered from your favourite nondescript online marketplace, but the delivery person left it on the other side of the massive hole in your front lawn :(
You fall into the hole, and need to make your way out, to get your package.

Timeline

Ship 1

1 payout of shell 349.0 shells

Tim Nolan

about 1 month ago

Tim Nolan Covers 15 devlogs and 13h 46m

I did some debugging

Earned sticker

I finally finished the game, I added the story prompts, and polished the platforming a bit. I also added a bit of an Easter egg.
Now I just need to export it, and I'll ship it once I get it on itch.

I implemented coyote time, so if you press the jump button shortly after falling off a cliff, you still jump. its just more forgiving.
(It's exaggerated in the video, just to make it noticeable)
Next I just need to make the house art, and rework the labels.

I refined the art a bit and made the spikes actually kill you.

Earned sticker

I did a ton of level design, so that is now done, I just need to add collisions to the spikes, add the players house, and also refine the story.

I got a respawn system working, different stored positions for each checkpoint flag.

Earned sticker

I finally got the checkpoint flags kinda working, now only one flag can be up at a time, and I have the beginnings of how a respawn system would work.

I redid the walk cycle finally, its kinda good now ig

Earned sticker

I rearranged the level a bit, and reworked how the lava tiles work, just to make it more efficient.

I added a simple main menu, that brings you into the game.

Earned sticker

I did a teensy bit more level design, and also made an animation for the checkpoint, which doesn't do anything yet, I'll do that next.

Earned sticker

I made the lava actually kill you if you fall into it, and also added a dash mechanic
Next I need to redo the player character and also do a ton of level design.

Earned sticker

I added a jump delay thing, where if you click the jump button 6 frames or lower before hitting the ground, you will jump as soon as you land, this is used in most platformers. I also added a lava section, that will kill you once I figure out how to do hitboxes like that. It is also animated, which was a huge pain because I have never animated a tileset before, and because of my art style I also needed to animate all the ground tiles directly next to the lava.

I added to the tileset and redid the base starting level.
I also made the animation selector thing work better.
Next I'm gonna redo the player walk cycle, because it is really bad right now, and also add a basic story.

I did some art, and the start of a movement controller