You just got a package delivered from your favourite nondescript online marketplace, but the delivery person left it on the other side of the massive hole in your front lawn :(
You fall into the hole, and need to make your way out, to get your package.
            No followers yet
Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
      
    
    I finally finished the game, I added the story prompts, and polished the platforming a bit. I also added a bit of an Easter egg.
Now I just need to export it, and I'll ship it once I get it on itch.
I implemented coyote time, so if you press the jump button shortly after falling off a cliff, you still jump. its just more forgiving.
(It's exaggerated in the video, just to make it noticeable)
Next I just need to make the house art, and rework the labels.
      
    
    I did a ton of level design, so that is now done, I just need to add collisions to the spikes, add the players house, and also refine the story.
      
    
    I finally got the checkpoint flags kinda working, now only one flag can be up at a time, and I have the beginnings of how a respawn system would work.
      
    
    I rearranged the level a bit, and reworked how the lava tiles work, just to make it more efficient.
      
    
    I did a teensy bit more level design, and also made an animation for the checkpoint, which doesn't do anything yet, I'll do that next.
      
    
    I made the lava actually kill you if you fall into it, and also added a dash mechanic
Next I need to redo the player character and also do a ton of level design.
      
    
    I added a jump delay thing, where if you click the jump button 6 frames or lower before hitting the ground, you will jump as soon as you land, this is used in most platformers. I also added a lava section, that will kill you once I figure out how to do hitboxes like that. It is also animated, which was a huge pain because I have never animated a tileset before, and because of my art style I also needed to animate all the ground tiles directly next to the lava.
I added to the tileset and redid the base starting level.
I also made the animation selector thing work better.
Next I'm gonna redo the player walk cycle, because it is really bad right now, and also add a basic story.