Caecodux

Caecodux

7 devlogs
9h 6m
•  Ship certified

Caecodux is a cooperative web game where two players must work together to navigate a hidden maze.
One player (the Blind) tries to move their cursor through the maze without seeing the path.
The other player (the Guide) can see the maze and the Blind’s cursor, and must give directions. Whether it's chatting with our integrated text chat, or raging over the microphone on Discord, you'll have fun. (Hopefully)

Timeline

Ship 1

1 payout of shell 138.0 shells

sabio (please help my mental sanity)

4 months ago

sabio (please help my mental sanity) Covers 7 devlogs and 9h 6m
Earned sticker

ADDED DOCKER OMG
(this took WAY too long... fucking docker!>!!>>!!?!!?!?!!)

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Added README and went through two iterations of it (one was worse, one was good!)

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Earned sticker

Better accuracy system.
Difficulty system.
QoL changes.

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Made the game.
The accuracy system works.
The path system works (randomly generated).

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Complete Update (dev-v2 -> dev-v3)
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Frontend Update
- Made the GameCanvas 16:9
- Displays Role in bottom left of the game div.
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Backend Update
- Added player cursor tracking. (Viewable by Guide only)
- Added path. (Viewable by Guide only)
- Added room owner system.
- Fixed some bugs as always.

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Complete Update (dev-v1 -> dev-v2)
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Frontend Update
- Made the Game Canvas!
- Added toast!
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Backend Update
- Added player names!
- Added room abandonment whenever somebody refreshes!
- Used JoinFailed instead of hard coding other issues in!
- Fixed lots of bugs!

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Complete Update (v0 -> dev-v1)

Frontend Update
- Made the Lobby!
- Made the Room!

Backend Update
- Made the Room System!
- Made the Naming System!

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uhhh the rendering of glassmorphism effect isnt good on screenshots i guess, believe me it looks good