Zombie survival

Zombie survival Used AI

31 devlogs
30h 5m
•  Ship certified
Created by Bailey

A new hit game, Zombie survival, using your skills in killing zombies you survive each wave with your weapons killing all zombies possible and advancing onto the next round! Buy perks to help you beat the zombies and collect powerups to breeze your way through the waves, see how long you can last!

Timeline

Quick small update regarding the web builds. I realised that when I uploaded the website version to itch, I didn't actually enable threads for it so it was only using the one thread with no multi-threading, I have enabled this option and all future uploads (incl. This update) have the majorly improved fps!

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Ahhh back to it! For this update I have introduced a rather complicated system of pooling zombies to the game so it should hopefully run better on web? Potentially. Also listening to the shipwright, I have added restart buttons to the game so you can keep playing!

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Ship 1

1 payout of shell 562.0 shells

Bailey

14 days ago

Bailey Covers 29 devlogs and 28h 46m

just did some finishing touches before ship 1, Watch the video below for a preview of the game! For the first ship there isn't anything too interesting, you can survive a load of rounds, kill zombies and so much more! For the next ship I will add more weapons, remove copyrighted sounds and replace it with my own music/sound effects. All assets are taken from kenney.nl (public domain assets)

Same day another update, on a roll! For this update I reworked the point system so you can 10 points per hit with a bullet (or knife) and 80 points per bullet kill or 130 points per knife kill, I have also slightly improved loading times by removing not needed assets regarding the tilemaps

Hi all! For this update I have reworked the weapon damage so that it is more scalable for higher rounds and I have added a indicator for when you buy the mystery box and fixed the take weapon prompt appearing even if your not near the box, I have also started considering introducing PaP to the game to make it so you can reach even higher rounds!

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Just a quick little update regarding how the world looks, I added some more items around the map and improved the interior of the houses to look more house-like I also changed the location of double tap

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A longer devlog than I wanted to create, due to summer of making being down I had no choice but to just grind a little more than I wanted for this devlog but on the brightside I did manage to implement 1 new addition and 1 game changing change; I have added double tap 2.0 to the game and I have changed quick revive to use the cold war and waw ability, so when you get knocked you can self revive to get back in the fight!

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Very minor update, I forgot to add the logic for the powerups to be shown in the HUD, this has been updated and now you can see what powerups you have when you collect them!

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Hi! For this update I focused on improving current systems and fixing minor bugs that I found whilst testing, main things that were changed: Fixed mystery box interactions when leaving and re-entering the area, Indicator to show when powerups expire, increasing bullet speed and fixing zombie pathing. There are many other minor things I changed, check github for the full change!

Hey all, much smaller devlog for now (but big things changed), I have added a good settings menu so you can configure the way of the game, volume, resolution and such, I also made the bullet collision bigger and fixed the issue where ammo count would persist across different weapons

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Hey ho! For this quick update I fixed the mystery box rotation and added the ability to knife to the game! I also fixed the lerp of the zombies so when pathfinding, they no longer snap their rotation!

HOLY 2 HOURS! I spent a BUTT load of time creating a pathing system for the zombies so they no longer get stuck on obstacles, I had to watch like 8 videos before I accidentally figured out a solution by myself. I also fixed some issues with the mystery box

Bit of a longer one for today, for this update I worked on making the mystery box work which was a minor inconvenience alas it is done for now. I have also added sprinting to the game so that you can traverse the world faster!

yet another devlog! For this update I added the rest of the powerups to the game so you can now get instakill, double points, kaboom and max ammo! Everything works as expected!

Hey all! For this update I added a fog effect to the edge of the map so it doesnt just cut off anymore, I also did a few fixes for the animations and the text on the screen in cases where specific things happen

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Quick update! For this update I fixed max ammo sound not playing and I added a method for removing guns from the players inventory, this will be used in the future for things like packapunch and mystery box etc. I also fixed an issue that caused inf reloading, also fixed a crash when drinking perks without a gun

Welcome! I forgot about git but I've set it up now and I will commit with every devlog I make, changes for this update include a crash fix, race condition fix and creation of the powerups system and the addition of max ammo! I also did a little reorganisation!

New devlog for you all! For this update I added a new weapon to the game, the AK! I added collision to the mystery box because I forgot to. I spent the majority of the time of this devlog finding sounds for the zombies, guns and all the other items.... Long and tedious indeed but the game sounds really good now!

Hey dudes! For this update I worked on creating the mystery box and creating a new little area to explore, I have also attempted to make a new AK weapon... Big emphasis on tried.

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Hey all! For this update I added a second weapon to the game, the olympia shotgun! You can now blast away those silly zombies and have fun whilst doing so. I have also created a (simple) game over screen for when you run out of lives!

Hi all, for this update I have added another perk to the game and added jingles for when you buy them! I have also started working on introducing sound effects for the weapons in the game!

Hello all, a little smaller devlog for you all, for this one I just testing the game a bit, fixed some bugs and made a new perk for you to buy, I refactored how the perk code works because it was kinda janky but its good now!

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Welcome all! For this update I created a perk system so you can now buy perks to help you advance the waves of zombies, so far only juggernog exists but the framekwork for creating more perks is done and should be breezy!

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For this update I decided that the current method of equipping weapons and using them was very big and could get really complicated so I simplified the logic behind the weapons, making them classes so that everything is very easy to track! I also fixed some issues regarding the zombies spawning

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Welcome! For this update I have improved the logic behind zombies, I have also added a score counter, a bullets counter, round counter and a wave increment system so you can technically play the game fully. There is much more to add though!

Yet another update! For this one I have made it so rather than the player rotation being based on wasd, its not your mouse position, I have also made it so you can shoot, reload and kill zombies!

Welcome to another devlog! For this update I realised that the load times were really really bad so I spent some time optimsing the way that the level loads and now its only like 1 second to load the game! Prior it was about 4-5 seconds to load the game

Hello all! For this update I decorated the map a little bit and added some bounds so that you can't just walk off the map! For the next devlog I plan to add the gun functionality so you can kill some zombies!

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For this update I created a basic enemy, the zombie, it just follows the player and when in range does 1 atk dam, somehow pathfinding was easier than tilemaps >:(

Welcome to another devlog! For this one I spent a lot of time learning about other methods to creating a map with tilemaps, I also learnt how to do the physics and created the player, overall quite confusing but I think I've got the hang of it now

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Welcome to the first devlog, for the start of the game I learnt about tilemaps and how to use them properly and I created the main menu screen, a very basic version of it, just need to add a background and a functionality to the options button!

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