Crimitine

Crimitine

8 devlogs
9h 53m
•  Ship certified
Created by julia do

A 3D platformer in a dystopian world, made with Godot. How did you come to be in this place, and why...?

Timeline

Ship 1

1 payout of shell 178.0 shells

julia do

about 1 month ago

julia do Covers 8 devlogs and 9h 53m

Finalized the main game theme audio in Ableton to sound decent when looped, and added CSG boxes for the parkour/platformer. The collision issue - mainly with the walls - should be fixed now.

Godot's been really buggy as of late - whenever I playtest, I fall through the ground or the camera is somewhere it shouldn't be. I'm manually trying to fix this issue by creating a collidable for each mesh. It's taking a while, unfortunately.

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I got the player in the right place at spawn and figured out how to get all the MeshInstance3Ds (that I'd imported from Blender) collidable. It'll be CSG time after I finish testing it ;)

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I finally got the basement model working properly in Godot. I had to unwrap the UV project in Blender to fix all the weird textures of the walls, so that took a while. Now I'm gonna fix up the ambience/environment in Godot for a bit, and then I'll start with the CSG boxes.

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I was wondering why my Hackatime wasn't updating for this project (I forgot to add the two Blender files I'd worked on). Whoops. Anyways, the game's main theme in Ableton should be attached below. Now, I'm finalizing the basement in Blender to export & then import into Godot. After that, I'll use CSG boxes to model the actual platforming in Godot, and then I'll add textures later.

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I created (most of?) the main theme for the game in Ableton. During my flights, I worked on making the basement map in Blender (most of which wasn't tracked by Hackatime, unfortunately), working with the pre-downloaded PolyHaven asset library I got and added to Blender. I used the modular industrial pipes to add to the ambience.

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3D-wise, I started with a tall block and a floor using CSG boxes, which I'll develop into a dystopian cityscape later today. I also finished with player.gd (the movement script) and set up the input maps as well. After that, I'll model everything properly in Blender :D

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Starting off! It's my first time using the Godot 3D level builder, so I'm getting to learn about grid textures and using CSG boxes to build the level. I've done one other 3D Godot project, but it was more about using models than CSG boxes to design a level. So yeah, working on that now!

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