The Climb

The Climb

11 devlogs
41h 36m
•  Ship certified
Created by Xanderath

Our game uses the platforming style of Celeste while taking from the unified map and difficulty of Getting Over It. In addition, we add a grappling hook and springs as extra mechanics to make the game more challenging and interesting. This game really shows how the journey can be more enjoyable than the destination. Have fun trying to get to the top of "The Climb."

Timeline

Ship 2

1 payout of shell 131.0 shells

Xanderath

9 months ago

Xanderath Covers 4 devlogs and 6h 53m
Earned sticker

Added confirmation when starting a new game if you already have a save

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Earned sticker

Added a harder version of the game activated by holding shift while starting a new game

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Added warp zone and told the player how to access it after beating the game

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Earned sticker

Added save system and made jumps more consistent at lower framerates

Ship 1

1 payout of shell 776.0 shells

Xanderath

9 months ago

Xanderath Covers 7 devlogs and 32h 51m

Removed testing features, nerfed a few parts and submitted to Brackeys 14

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Added final section and end animation

Added springs and a section for them after the cannon

Forgot to log it but added title screen with controls.
The background doesn't really fit thematically but I like Balatro

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Improved lighting added grass area and cannon

checkpoints, spikes and lighting affects

added a grapple hook to pull the player towards wooden boxes