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pyrendering

pyrendering

11 devlogs
22h 3m
Created by Miguel

Python game building/rendering framework

Timeline

added a 2D camera and split the code more for readability

added texture shape support, made the documentation better and added some helper methods

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made a decent README with example images and videos and deployed the library to PyPI

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added a scroll callback and gave up on trying to do the 3d stuff :pf:

a bunch of engine improvements (many helper functions and fixes), callbacks for mouse move, mouse click and key presses, fixed some issues with resizing and tried making a 3d helper

started implementing an engine class with a lot of helper functions and methods, added multiple draw modes (fill, wireframe and points), added a fount manager to efficiently reuse fonts and added propper resize handling

YAYYYYY IT WORKS!!! (turns out i was using the anchor lt instead of ls :sob:) also added an fps counter into the text example

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TEXT!!!! (im going insane how do i make the descent work i've been trying to fix this for over an hour now)

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fixed the line render, optimized math stuff using numpy operations, added vsync, fixed framerate controls, added transparency support, added multisampling and cleaned up the code

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i love modernGL :3 rewrote the code to use modernGL instead of WGPU and now stuff works :pf: still need more advanced rendering features but the basics work

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the renderer isn't creating a window for some reason and im going insane :c

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