Election Simulator

Election Simulator

6 devlogs
2h 34m
•  Ship certified
Created by Dory

I asked my gf for an idea for a SoM project, something she would personally find really useful and/or fun. After some debating, we arrived at a modular, easy to use, election simulator, that allows people who like to see politics play out, more easily see how different elections.

Timeline

I added a button to be able to import exported party lists!!! Finally, I don't need to manually input all of this data! :D

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I addded exporting to CSV both for the party botes, and the seat distribution. It was a bit ahrder than expected, and I had to break my head a bit to make it efficient enough for my taste, but here it is now!

Tomorrow i'll implement importing a CSV party list, but for today it's already way too late for me to be completely honest, so bedtime it is...

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Ship 1

1 payout of shell 13.0 shells

Dory

about 1 month ago

Dory Covers 4 devlogs and 1h 33m

I have worked on improving the code, making the percentage function work better, and adding an auto-sort for the parties from highest to lowest votes. I'm going to make a first ship, mainly to get it ship certified, I think. :D

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Welp, I have added a percentage mode to this. You can either use it to automatically calculate how many votes from the pool a party has based on percentage, or, if you set the total amount of votes to a big number, just have percentual seat distribution. Yes, htis was also personally requested by the lady, how did you guess?

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I have implemented the D'Hondt method for seat assignment, as per the personal request of my gf

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Welp, did the starters. Just percentages for now. Let's try adding seats and more complex election methods...

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