volumes

volumes Used AI

26 devlogs
26h 43m
•  Ship certified
Created by ali

A daily word game inspired by the example sections of dictionaries! [AI used for research]

Timeline

Ship 1

1 payout of shell 409.0 shells

ali

about 2 months ago

ali Covers 26 devlogs and 26h 43m

I updated the API to allow checking old puzzles, and also organized the repo a bit!

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I tweaked so many tiny things (including at last removing the twist-in animation), did some major refactoring and implemented the new hints system!!

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ali ali about 2 months ago

forgot to say there’s also sound effects now!

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I made a bunch of small changes, mostly to code, to make space for the new hints system.

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I added a word similarity checker to the API!! This is so I can implement a thermometer-like hints system!

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I updated the design a bit, incorporating a few suggestions (for example, the end screen now shows the correct word). It feels a lot better, I think!

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I wrote a README and tweaked a bunch of tiny things (text input text is not centered anymore, who cheered)

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forms are slightly nicer and now submit on enter!!

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AAA i forgot to devlog, oh no! well, i've worked on a lot of things. i rewrote the API, basically, and it actually Works now (woohoo!) I also made the colors a lot nicer, and tweaked the UI a bit, and rewrote some code!!

Uh. I'm not really sure what I was on yesterday, but it seems the API wasn't really working correctly - mostly because of CORS and implementation issues on the frontend side. It works now though !!

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ali
ali
1h 24m 2 months ago

Among other things, I'm starting work on the backend!! I implemented a small FastAPI API and used it in the API function instead of the mock one I was using. Setting it up was... complicated, especially because I've not really done anything server-side like this before. I struggled for HOURS with Nest before realising it was just an issue I could fix by typing four (4) characters. Oh, anyway!

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THE UI IS FINALLY FULLY FUNCTIONAL WOOHOO

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Ah - seems past devlogs' images didn't embed. That's fine, though! Since then, I've been working a lot on smaller things (sorry, I'm REALLY bad at this coding thing). Here's a peek of what the UI currently looks like (I still need a win/lose flow, but it's shaping out!!)

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I haven't much to show for it fancy features-wise, but I've been working a lot on code quality (it's spaghetti, but at least it's not that sticky) and behind-the-scenes logic.

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I'm doing some refactoring; my code is a mess. I tried a few things but I got overwhelmed so I decided to roll them back and start over. Currently, I'm attempting to move game state and other variables upstream.

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ali
ali
2h 24m 2 months ago

AAAh, i don't think devlogs are devloging correctly (aw) - I really hope this one embeds. Anyway, I've done a bunch of things, mostly related to the experience, mainly
- animations (woohoo)
- actually working snippets
- a splash screen!!

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I'm refining interactions! Buttons feel more fun now :)

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I'm working a bit on making the hints functionality... well, functional. I also tweaked some other things!!

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I'm tweaking the web site to look a bit better on phones!!

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Okay. Guyse? Pauseth? Pauseth for a second? So I haveth a UI updatete.

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ali
ali
1h 35m 2 months ago

I finished some work on styling! It actually looks somehow acceptable now - great! I also made some tweaks to the logic and the way I was using Svelte components (this whole project will need a rewrite someday haha). Yay!

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I'm styling the game a bit!

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I added some basic functionality and did a bunch of work under the hood to start properly handling data!

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ali
ali
1h 40m 2 months ago

I decided to start from scratch using Svelte! I thought it would probably be easier to do everything using a framework and I'm happy to report that's been the case so far. I'm currently implementing basic scorekeeping.

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I've been working a bit on the UI to make it better. Right now, I'm making a tiny Figma prototype (unfortunately I can't log that time, but oh well). It's quite nice, I think! Look at it:

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AAA! I forgot to devlog yesterday evening. I worked a bit more on the website part of the game - sketching out some basic functionality and figuring out the styling. !!

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I'm starting work on this project! Right now I'm focusing on laying the groundwork; I settled on an idea (finding missing words on text), set up a repo and am now making a mock API function (the game will have two parts).

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