This is my very first attempt at trying to do a Fluid Simulation program, and I'm gonna try to make it using OpenGl, and in such a way that it runs purely within shaders (mainly so I can port it to the web). Let's see how it goes! :D
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Once you ship this you can't edit the description of the project, but you'll be able to add more devlogs and re-ship it as you add new features!
Welp, I got shader workings, and all the basics of the classic LearnOpenGL tutorial down, now it's time for the original part. Let's see how it goes...