wayward

wayward

9 devlogs
8h 45m
•  Ship certified
Created by julia do

send lost souls of sailors on their way back to the mainland by playing small games with them. but beware the corrupted that have been at sea for millennia...

Timeline

Ship 1

1 payout of shell 120.0 shells

julia do

about 2 months ago

julia do Covers 9 devlogs and 8h 45m

Added a storyline and fixed glitching in scenarios! Uploaded to itch too.

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I'm not sure how many times I've fallen asleep while making this. Anyway, I added background wave sfx as well as music I made in Ableton. There's a pop sound for the pressure points, a coin sound when souls are collected, and a sound for pressing buttons in general. Now I'm just debugging small errors :]

Made some sprites as well as a pressure point mechanism! I'm in the middle of adding music I made in Ableton just now as well as some white noise (waves :]).

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Finished the gameplay text and making the gameplay itself (basically a ton of dialogue). I'm gonna add in sprites now, then music!

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Added the intro dialogue yippee

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Setup the basic structure for making buttons and chatlogs!

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Added a fade-in transition from menu to gameplay and a pause between the transition from the first scene to the second so that there isn't a weird white flash (Zeus manifested himself for a hot sec and I had to debug him).

I'll just attach the wave gif :)

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The title and subtitle are animated, and the button changes color when hovered over. I'm making the basic gameplay UI now!

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Auuugh. It took a while to get Hackatime to work again for Godot (it never ended up working for Aseprite tho). I snagged a cool font from Google, made the main menu and a sailor sprite in Aseprite, both of which are animated, and now I'm trying to animate the text.

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